I ray trace quake demos for fun at a much much lower scale[0], and have professionally organized much bigger installs (I feel confident in saying even though I don't know Pixar's exact scale).
But I don't know state of the art rendering. I'm sure Pixar knows their workload much better than I do. I would be interested in hearing why, though.
[0] Youtube butchers the quality in compression, but https://youtu.be/0xR1ZoGhfhc . Live system at https://qpov.retrofitta.se/, code at https://github.com/ThomasHabets/qpov.
Edit: I see people are following the links. What a day to overflow Go's 64bit counter for time durations on the stats page. https://qpov.retrofitta.se/stats
I'll fix it later.