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Pixar's Render Farm

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382 points brundolf | 6 comments | | HN request time: 2.024s | source | bottom
1. solinent ◴[] No.25616343[source]
I've heard rumors that Pixar used to be able to render their movies in real-time :)
replies(2): >>25616532 #>>25616692 #
2. HeWhoLurksLate ◴[] No.25616532[source]
I'd like to imagine that they use some old movie or short as a benchmark, that'd be neat to see the data on.
replies(1): >>25617934 #
3. klodolph ◴[] No.25616692[source]
From what I understand, this was never the case, and not even close. Toy Story took a ton of compute power to render (at the time), Soul took a ton of compute power to render (at the time).
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4. solinent ◴[] No.25617922[source]
They render them at a very high resolution, so perhaps the person I heard the rumors from was talking about reducing the resolution to something less than 10k by 10k (or more sometimes, I've been out of the film industry for 8 years).

I shouldn't really say more.

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5. solinent ◴[] No.25617934[source]
Definitely--lots of old assets are used for testing, I've seen them personally. It's standard practice to keep around old models, scenes, textures, etc.
6. dagmx ◴[] No.25619469{3}[source]
I'm not sure there are feature films rendered at 10k. At least I can't think of a single studio or project that's that high for anything other than marketing or special projects