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830 points todsacerdoti | 1 comments | | HN request time: 0.307s | source
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Aissen ◴[] No.25135496[source]
Weird how this is the exact opposite of Valve's strategy:

> For all sales between $10 million and $50 million, the split goes to 25 percent. And for every sale after the initial $50 million, Steam will take just a 20 percent cut.

https://www.theverge.com/2018/11/30/18120577/valve-steam-gam...

replies(3): >>25135561 #>>25135611 #>>25145341 #
1. mdorazio ◴[] No.25145341[source]
Valve's strategy is actually the norm for the business world in general. The more business you do with a supplier/platform, the cheaper your unit costs get. If you're a small business buying 100 widgets, the price per widget is a lot higher than if you're a big business buying 100,000. Same with normal SaaS - try calling Stripe and asking them for a fee discount on your $100 revenue/month app vs. asking them for the same discount on your $1,000,000 revenue/month app.

The reason Apple doesn't use this normal model is that the mobile app market is completely screwed up - you get exactly two real choices for distribution if you want to make any money at all as a small developer.