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830 points todsacerdoti | 3 comments | | HN request time: 0.657s | source
1. tonyjstark ◴[] No.25140229[source]
One thing missing, deeply missing is priced updates. This would enable developers to earn continuously by maintaining and improve their apps. It would also reduce the incentive to produce throw-away apps. Lately it would it make less needed to shoehorn subscriptions into apps.

I welcome the 15% change but it's more PR than actually helping. More helpful would also be better tools to increase visibility in the App Store.

replies(1): >>25143386 #
2. svachalek ◴[] No.25143386[source]
It's better to leave basic updates for OS changes, security, etc free but charge for new features as in-app purchases. Unfortunately most users expect free upgrades for life for their $2 purchase so this makes life very hard for non-game developers.
replies(1): >>25144322 #
3. tonyjstark ◴[] No.25144322[source]
That is exactly what I mean. If a developer increases the major version with a serious update on features, redesign, ... It would be nice to be able to offer these for an update-price, cheaper for existing customers but normal prices for new users. With the current model for app updates you risk to loose and disenfranchise your loyal customer base if you create a whole new app that users can't simply update to or you have to maintain support for users that paid $2 once.