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830 points todsacerdoti | 1 comments | | HN request time: 0.212s | source
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gtsteve ◴[] No.25135526[source]
Looks nice but it doesn't solve my fundamental problem:

1. I invest loads of time and effort developing an app

2. Apple rejects it

-or-

2. Apple approves it

3. I ship a new update

4. Apple rejects the update and now decides my app should have been rejected retroactively.

I'm especially concerned about what happened to Hey and others but my customers are demanding smartphone apps and there are still limits to what can be done with a mobile web browser.

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user-the-name ◴[] No.25135538[source]
This really isn't a problem in practice, unless you are going out of your way to try to bend the rules set in place, especially about sales.
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gtsteve ◴[] No.25135624[source]
Unless you're competing with something Apple is planning to bring out (parental control apps before screen time stats, etc).

I don't think I'm competing with Apple at all today, but who knows what they're planning for their next features?

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the_other ◴[] No.25135739[source]
Surely this is true for all developers, at any size? And also just about any product, or service, in any industry?

As counterexamples: Apple sell Logic, yet it has numerous competitors, also all fairly successful: ProTools, Live, Cubase, Reaper, Ardour, FruityLoops. Apple give their customers Notes, Reminders and Mail for free, on all their devices (i.e. you don't even need to get hold of apps for these functions), and yet we also have Evernote, Notion, Airmail, Spark etc etc.

Does the App Store monopoly significantly change the nature of app competition? I'm not convinced, but I'm open to learning about it.

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dannyw ◴[] No.25136060[source]
When Apple added Screen Time, they banned other competing apps.
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1. the_other ◴[] No.25136160[source]
I see how that does affect the competition. Fair point.