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830 points todsacerdoti | 1 comments | | HN request time: 0.204s | source
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Aissen ◴[] No.25135496[source]
Weird how this is the exact opposite of Valve's strategy:

> For all sales between $10 million and $50 million, the split goes to 25 percent. And for every sale after the initial $50 million, Steam will take just a 20 percent cut.

https://www.theverge.com/2018/11/30/18120577/valve-steam-gam...

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HatchedLake721 ◴[] No.25135561[source]
Why weird? 2 different strategies with completely different goals.

Valve's strategy looks like to maximise revenue and get big companies on board that do $10+ mil in sales giving them incentives and discounts to be on the platform. (I think of it as tax break to incentivise high-earners to stay in the state/country)

Apple's strategy looks like to put more money into small companies/developers, while still charging the usual rate it had for 10 years to everyone else to access market of 1+ billion users. (tax break for small business to get up and running)

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1. syshum ◴[] No.25135817[source]
Not weird, but it is an interesting dynamic when you have an open platform that has to compete in the marketplace, vs a closed ecosystem that has to compete in PR / Legal battle.

Apple is clearly attempting to reverse some of the bad PR, and divide the Dev Community so the calls for Anti-Trust action is lessened as the "small devs" will consider Apple "on their side" by giving them a competitive advantage over larger shops

Clever move, time will tell if anyone buys it for more than what it really is, a PR stunt designed to ensure no real change happens