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830 points todsacerdoti | 2 comments | | HN request time: 0s | source
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nikivi ◴[] No.25135478[source]
Same model as Unreal Engine. I wonder if this scaling model works out for most marketplaces or only specific ones.
replies(1): >>25135511 #
q3k ◴[] No.25135511[source]
Except Unreal Engine actually delivers some value for their cut.
replies(2): >>25135558 #>>25135576 #
breakfastduck ◴[] No.25135576[source]
The Apple software/hardware ecosystem delivers no value?
replies(2): >>25135597 #>>25135860 #
q3k ◴[] No.25135597[source]
Why should developers also pay for this, when end users already do? Apple is double dipping like a world-class monopolist (see: ISPs who charge both peers and customers).
replies(1): >>25135619 #
lilyball ◴[] No.25135619[source]
Apple provides value to both end-users and developers. It does not seem unreasonable to charge them both. And if Apple did not charge developers, that would suggest they’d have to raise prices on end-users to make up the difference, which does not seem fair to the users.
replies(2): >>25135646 #>>25135746 #
1. q3k ◴[] No.25135646[source]
If that is the case, are we going to see device price hikes after this cut decrease?

Apple can afford to not make 15%/30% off of developers. They are just greedy for short-term profit, as any publicly traded company is. The only reason this cut happened is because they started getting threatened with lawsuits, so they had to slightly slow down their free money printer.

replies(1): >>25137248 #
2. breakfastduck ◴[] No.25137248[source]
Just because they can afford not to take it doesn't mean it's free