←back to thread

830 points todsacerdoti | 1 comments | | HN request time: 0.263s | source
Show context
nikivi ◴[] No.25135478[source]
Same model as Unreal Engine. I wonder if this scaling model works out for most marketplaces or only specific ones.
replies(1): >>25135511 #
q3k ◴[] No.25135511[source]
Except Unreal Engine actually delivers some value for their cut.
replies(2): >>25135558 #>>25135576 #
ben_w ◴[] No.25135558[source]
The operating system isn’t valuable from your perspective? The payment processing? The IDE? The language?
replies(4): >>25135592 #>>25135937 #>>25135938 #>>25135993 #
1. q3k ◴[] No.25135592[source]
I would argue the only fees that should be based on revenue are payment processor fees, and maybe distribution/CDN costs (althouth these should be instead charged per byte carried). And even then, these are astronomically low compared to the current 15%/30% cut.

Everything else is paid for already by the end user of the device (who consciously pay a premium to use Apple's ecosystem), and has no reason to scale linearly with developer revenue.