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1704 points ardit33 | 1 comments | | HN request time: 0.001s | source
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CarbyAu ◴[] No.24152076[source]
The problem here is Apples user market capture.

Through iOS devices Apple has created a market of users they are the very protective gatekeeper for.

Windows PC user market. Not locked down. Though MS has a store you have Steam, EGS, GOG, Origin, UBS etc for games alone. Let alone productivity apps.

Android market. Not locked down. Though google play store is the gorilla other stores exist. I like F-Droid.

EPICS Unreal game engine? Doesn't have a locked down market of users. It would lock the business into a payment scheme though.

Xbox, Playstation, Nintendo consoles. I fear they are similar in terms of gatekeepering to users and should be subject to whatever outcome Apple is. They seem a bit more open to begin with though so are likely to be less affected. It also makes them not the prime offender, though offenders all the same.

Ultimately, want to sell to an Apple iOS user? One choice.

Separately then, is this anti-competitive or simply smart business? I'd answer : Why not both? The business wants to make money and until the law steps in, they will do it.

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Whatarethese ◴[] No.24152887[source]
Having to launch games from 5 different shitty desktop programs is terrible for the user.
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1. ricardo81 ◴[] No.24154141[source]
This is the problem with companies 'forcing' their proprietariness at the expense of interoperability.

Devices have been a lot more usable over the years but there does seem to be quite a lot of deliberateness when it comes to preventing competition, especially so for devices.

In the West, if Apple/Google/Facebook/Twitter decide they don't like something you're doing, you're pretty much off the radar and at a massive disadvantage in whatever market you're in.