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1704 points ardit33 | 3 comments | | HN request time: 0.001s | source
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ss3000 ◴[] No.24153083[source]
I wonder why Fortnite doesn't also make a WebAssembly version of Fortnight and deploy it on fortnite.com?

Then Apple would get jack shit from any sales there, so they can fight this battle with them while still offering access to the game for Apple users.

I'm probably missing some esoteric limitation Apple places on web-based games to cripple this use case.

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1. m4rtink ◴[] No.24153122[source]
AFAIK Apple prevents this by forcing every browser app to use the half broken Safari engine that does not implement many modern web APIs and standards.
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2. ffdjjjffjj ◴[] No.24153775[source]
I don’t know if that’s true otherwise but webgl is supported by safari on iOS.
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3. AndrewUnmuted ◴[] No.24154010[source]
Making a first-class gaming experience will require considerably more than this on iOS, and as far as I am aware, Safari's implementation is spotty at best.

My company spent years getting a passable Safari/iOS mobile web 360 video player working, a whole game like Fortnite would be another beast entirely.