Python 3 incorporated types into the language itself, in a similar way (though non-reified) to PHP. This seems much easier to deal with than requiring two files (.rb and .rbs) to describe a single data structure.
Python 3 incorporated types into the language itself, in a similar way (though non-reified) to PHP. This seems much easier to deal with than requiring two files (.rb and .rbs) to describe a single data structure.
I'm having a really hard time understanding this "I need types forced down my throat" and "I like typing 3x as much as I would otherwise need to" and "yes, I want half my screen obscured by the types of everything I'm doing, not the actual code" and the "adding types now means bugs are impossible" mass cult hysteria that's running so rampant. Typing very occasionally prevents bugs that are generally easy to catch/fix or show up straight away when running an app. It's mostly a documentation system. And it slows development down.
Especially in Ruby which is such an elegant "programmer's language" I think it would just be silly.
This can depend really heavily on what you mean by "development." If it's just getting the first version banged out, sure. If it includes coming back to code a couple years later in order to incorporate a new business requirement, having that documentation present can be a really big deal. 2 seconds spent typing out a type hint now might, down the line, save several minutes on average. Even in a recent Python project I did over the course of just a couple weeks, when I got to the "clean the code up and get it ready to put on the shelf for now" phase of the project, I ended up wishing that I had bothered to use type hints just a wee bit more when I was banging it out in the first place. It would have been a net time saver.
I don't like static typing super a lot in all cases because it makes it hard to do data-level programming. Which I find to be the true productivity booster in dynamic languages. But optional typing seems to hit the sweet spot for a great many purposes.
For example, JSON describes a logical structure of nested lists and dictionaries. If you were doing data-level programming, you would just map the JSON into actual nested lists of dictionaries and get on about your business.
The alternative, which is more common in static languages like Java, is to transform it all into some set of domain model objects, and probably validate it up-front, too. Even the bits you don't actually need to look at in order to accomplish the job at hand. IMO, that approach tends to mean creating a lot of unnecessary work for oneself. It also makes it harder to obey Postel's law.
(The corollary to that last bit is that it is also possible for static typing to create bugs.)
A personal example of this was Httpd used to accept standard headers with spaces instead of dashes, this leads to strange behavior if you accidentally include both. So they decided to stop doing that in a major version. This major version was opaquely included by ops accidentally into our base images. This lead to a very long day of debugging on our end.
Point is, by being liberal with what you accept you create ambiguity, which you may not totally understand at the time. By putting that out into the wild you basically are forced to keep this ambiguous, undocumented spec alive or you no doubt will end up breaking some client.
I'm talking about situations where the JSON is formatted fine, it's just that some field wasn't specified, so then the entire input gets rejected. Even though there was zero need to read the contents of that field in the first place. It just happened to be included in some domain object that gets re-used everywhere, including some other places where the field's contents do matter.
Keep in mind that, when we're dealing with anything that might be transmitted in JSON, thinking that there might be a published spec, and that it manages to accurately cover all these details, is really optimistic. I've honestly never seen it happen in the wild. Oftentimes, any validation rules you might try to impose are guesswork as much as they are anything else. So complaining that a piece of data didn't conform to the spec might not even be a valid thing to do. All you can say for sure is that the data didn't meet the needs of some piece of business logic.
It's not perfect, but it's life. This tension, for example, is at the heart of why proto2 got replaced with proto3, and why using proto3 is strongly encouraged if you're looking to build a robust infrastructure.
Beyond that I think you’re operating from a misconception about JSON parsing in static languages. There’s no requirement to convert to domain objects and reject data that doesn’t fit on a triviality, you’re just required to specify explicitly what happens when you encounter unexpected structure or data.
Whereas the ergonomics of popular dynamic languages tend to favor an approach that I find, for this specific purpose, to be both less verbose and more robust.