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428 points coronadisaster | 1 comments | | HN request time: 0.206s | source
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thayne ◴[] No.23680835[source]
There may be some legitimate fingerprinting concenrs. But given the list of API's it's hard not to see this as Apple crippling PWAs to prevent them from replacing native iOS apps (and hurting Apple's revenue from the Apple tax).

And maybe I'm missing something, but wouldn't the fingerprinting concern be mitigated by the fact the app has to ask for permission before using the API? If an app that doesn't have to do with MIDI asks for permission to use my MIDI device, I'm going to be instantly suspicious.

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scarface74 ◴[] No.23685716[source]
Every time I see this argument I have the same question. How many successful web apps are there for Android? Apps that make the most money on the App Store are free to play games with in app purchases of loot boxe, coins, etc. how many of those are feasible on the web?

On the other hand, which apps that make money via in app purchases would be viable and successful as web apps?

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millstone ◴[] No.23686076[source]
I think most would be as successful IF they had an equally frictionless payment system. Big hits like Candy Crush could easily be built as a web app. These are not pushing the boundaries of software, they're just exploiting our psychology.
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scarface74 ◴[] No.23686380[source]
If PWA support is so good on Android, there should be a lot of successful profitable PWA’s on Android. Chrome supports the Web Payments API that should make payments seamless in the browser.
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1. thayne ◴[] No.23693383[source]
PWA support is still pretty new. It will take some time before we see a lot of really successful PWA deployments.