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Full Autopilot in GTA Using TensorFlow

(littlemountainman.github.io)
486 points littlemtman | 5 comments | | HN request time: 0.344s | source
1. braunshedd ◴[] No.23155670[source]
I'd love to see this done in Forza, although I'm sure that's optimizing for the wrong kind of driving behavior (lol)

Amazing work!

replies(3): >>23155878 #>>23156072 #>>23156658 #
2. tudelo ◴[] No.23155878[source]
Yeah... I bet that would make for some really exciting gameplay :D
3. mhh__ ◴[] No.23156072[source]
A'I' in racing games is already a cracked problem I think (unless you mean forza horizon?).

The AIs in Rfactor2 are even pretty good wheel to wheel on some tracks - definitely a lot better than online rookies who are quick but blind. The only noticeable thing is that they don't learn over the course of a race. They seem to be programmed to make mistakes realistically, i.e. if the car loses grip in the wet they don't lock back onto the track.

replies(1): >>23156192 #
4. bowmessage ◴[] No.23156192[source]
Sure, but this is a different kind of agent - one that takes screen frames as input, rather than one that has direct access to game state.
5. gfrangakis ◴[] No.23156658[source]
Seems like Forza would be easier to interface with too, example: this guy built a virtual cockpit[0] using VW parts -- the shifter, tach/speedometer all work

[0] - https://www.youtube.com/channel/UCSEqO_2kdxLtslBK9FLqtxA