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Mozilla lays off 70

(techcrunch.com)
929 points ameshkov | 1 comments | | HN request time: 0s | source
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ameshkov ◴[] No.22057804[source]
Brendan Eich tweeted that they laid off about 70 people: https://twitter.com/BrendanEich/status/1217517703914643456

This is about 7% of all their employees.

People report that a lot of QA, security, and release management folks were sacked.

A lot more details in the TechCrunch article: https://techcrunch.com/2020/01/15/mozilla-lays-off-70-as-it-...

> In an internal memo, Mozilla chairwoman and interim CEO Mitchell Baker specifically mentions the slow rollout of the organization’s new revenue-generating products as the reason for why it needed to take this decision

edit: fixed the numbers, added some more details.

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raister ◴[] No.22058360[source]
It was Microsoft (or other company I don't recall) that every 5 years would lay off 5% of its work force (the least capable or productive people) - this would cause those that remain to work harder next year. Then, they would open positions. Rinse and repeat.
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walshemj ◴[] No.22058470[source]
General Electric was famous for doing this is the problem is you cant keep doing it every year.

Also people just game the system and only do what will get them a good review.

I know some on at a big UK company who was bucking for a promotion and they blew through 1 Mill and 15 Man years for no good reason.

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asdasdasdasdwd ◴[] No.22058710[source]
> Also people just game the system and only do what will get them a good review.

Wouldn't doing a good job earn a good review? This reminds me of the xkcd comic about the bots starting to have constructive messages to avoid spam filters. Mission fucking accomplished.

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1. zozbot234 ◴[] No.22058966{3}[source]
> Wouldn't doing a good job earn a good review?

Nope, because incentives are not aligned to that extent. The whole point of a company is that it's not a pure market where incentives are everything by definition; it's a rather more complex organization and these often rely on "soft" constraints as better sources of drive, guidance, cooperation/coordination etc. If you're relying on "hard" incentives (like firing the 'worst' 5% no matter what) you'll invariably distort behaviors in ways that are hard to even predict, and are almost never what you really want.