memcpy(current_wmm_ie, ie->data, ie->len);
where "ie" points to data obtained from the net. memcpy(current_wmm_ie, ie->data, ie->len);
where "ie" points to data obtained from the net.There's no abstraction or 'concept' of arrays there. You are literally just telling the compiler to take a certain pointer and move i steps ahead.
That's likely because having to pass it in and out of functions and libs that don't expect your special structure might cause it to have an invalid length, and then all your special wrappers can become a liability and not an advantage through either assuming your bufs are valid, or defensively checking more than is necessarily because they can't know whether it was altered or not.
> stdlib doesn't provide them either
Which is the real problem. That would make them a de facto standard, and a lot (but probably not all) of the problems would be mitigated by people accepting the performance trade offs needed to make them safe.
Actually we often give up features and specialize with high level languages. That's why there are things easier to do in Ruby than in C++ and vice versa.
They are all (usually much more convenient) subsets of assembly.
However, arrays that are passed as arguments to functions decay into raw pointers, at which point you lose information about its length.
In C99 with rather spotty support. And never with malloc and similar, which is how the vast majority of arrays are (and can be) created. And you can't return or store those dynamic arrays somewhere else without losing the size info, nor it can be declared static.
In other words, you're right but for very limited situations.