Not to disrespect this, but it used to be entirely normal to have a GUI environment on a machine with 2MB of RAM and a 40MB disk.
Or 128K of ram and 400 kb disk for that matter.
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Or 128K of ram and 400 kb disk for that matter.
The "high color" (16 bit) mode was 5:6:5 bits per channel, so 16 bits per pixel.
> So 153,600 bytes for the frame buffer.
And so you're looking at 614.4 KB (600 KiB) instead.
To be frank, I wasn't aware such a mode was a thing, but it makes sense.