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1173 points davikr | 2 comments | | HN request time: 0.001s | source
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hebejebelus ◴[] No.45904087[source]
Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in fairness I don't think there would have been that many BF6 players on a handheld).

Edit: I specifically use a gaming-only PC. The hardware is used for nothing else. Hence, discussions of rootkits don't really bother me personally much and on balance I'd really rather see fewer cheaters in my games. I think it would be the same with any of these machines - anything Steam-branded is likely to be a 99% gaming machine and their users will only care that their games work, not about the mechanisms of the anti-cheat software.

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hananova ◴[] No.45904175[source]
All Valve has to do is say “Your software cannot deliberately exclude linux support including kernel anti-cheat to be listed on Steam.” And that would be that, the few devs big enough to make it on their own would leave, and everyone else would adapt.
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Goronmon ◴[] No.45904245[source]
Is there an feasible alternative to "kernel anti-cheat" available on Linux?
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Sohcahtoa82 ◴[] No.45905143[source]
There isn't.

When it comes to anti-cheat on Linux, it's basically an elephant in the room that nobody wants to address.

Anti-cheat on Linux would need root access to have any effectiveness. Alternatively, you'd need to be running a custom kernel with anti-cheat built into it.

This is the part of the conversation where someone says anti-cheat needs to be server-side, but that's an incredibly naive and poorly thought out idea. You can't prevent aim-bots server-side. You can't even detect aim-bots server-side. At best, you could come up with heuristics to determine if someone's possibly cheating, but you'd probably have a very hard time distinguishing between a cheater and a highly skilled player.

Something I think the anti-anti-cheat people fail to recognize is that cheaters don't care about their cheats requiring root/admin, which makes it trivial to evade anti-cheat that only runs with user-level permissions.

When it comes to cheating in games, there are two options:

1. Anti-cheat runs as admin/root/rootkit/SYSTEM/etc.

2. The games you play have tons of cheaters.

You can't have it both ways: No cheaters and anti-cheat runs with user-level permissions.

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1. gausswho ◴[] No.45907039[source]
There's a third path:

3. No humans in your multiplayer

As someone who grew up amazed at Reaper bot for Quake, I'm surprised we don't see a rennaisance of making 'multiplayer' fun by more expressive, fallible, unpredictable bots. We're in an AI bubble and I don't hear of anyone chasing the holy grail of believable 'AI' opponents.

This also has the secondary benefit of having your multiplayer game remain enjoyable even when people's short attention spans move on to the next hot live service. Heck this could kill live service games.

Then again, what people get out of multiplayer is, on some unspoken and sad level, making some other person hurt.

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2. Synaesthesia ◴[] No.45908448[source]
There's just nothing like playing against other people. It's so dynamic and fun. Especially games like StarCraft. AI is just nowhere near as engaging.