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Steam Frame
(store.steampowered.com)
855 points
Philpax
| 1 comments |
12 Nov 25 17:54 UTC
|
HN request time: 0s
|
source
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craftkiller
◴[
12 Nov 25 18:42 UTC
]
No.
45904094
[source]
▶
>>45903325 (OP)
#
Excited to see that it uses LCDs instead of OLED! One of the things holding me back from head-mounted displays is the short lifespan / burn-in issues of OLED. Also loving the replaceable batteries on the controller.
replies(3):
>>45904116
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>>45904282
#
>>45905683
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AndroTux
◴[
12 Nov 25 18:53 UTC
]
No.
45904282
[source]
▶
>>45904094
#
OLED only burns in if the content is static for hours. If your head is that stable while using VR, I give you $5.
replies(2):
>>45904431
#
>>45904491
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craftkiller
◴[
12 Nov 25 18:59 UTC
]
No.
45904431
{3}
[source]
▶
>>45904282
#
Do your VR games not have static HUDs / UIs? It has been a long time since I picked up a VR game since I no longer have the room.
replies(2):
>>45906211
#
>>45906325
#
1.
ghosty141
◴[
12 Nov 25 20:34 UTC
]
No.
45906211
{4}
[source]
▶
>>45904431
#
Not really, most HUDs are fixed to thigns like your hands, guns, etc. or don't exist at all.
Static objects in your view are VERY nauseating (at least in my experience).
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