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Steam Machine

(store.steampowered.com)
1173 points davikr | 2 comments | | HN request time: 0.403s | source
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torginus ◴[] No.45904344[source]
Cool but I wish it had a single big APU chip like the consoles and Strix Halo - and unified memory. PCs are long overdue for adopting this change, and the only reason it makes sense to keep the separate is to make graphics cards swappable.

Considering how big GPU silicon is, when you have both integrated and custom, it'd have made sense to integrate them.

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1. bigyabai ◴[] No.45905965[source]
> and unified memory. PCs are long overdue for adopting this change

Why? Desktop PCs, especially gaming PCs, have nothing to gain and everything to lose by oversubscribing system memory with GPU workloads. The memory bus typically isn't fast enough anyways, and a modern PCIe x16 can easily handle the bandwidth of a gigantic GPU. The only advantage to unifying everything is latency, which isn't relevant at any framerate under 1000hz.

> when you have both integrated and custom, it'd have made sense to integrate them.

Sometimes, sometimes not. AMD's mobile packaging technology is not world-class like Apple and Nvidia's is. Valve had the experience with the Steam Deck to make the call if a mobile architecture was the right choice, and they decided against it.

Valve doesn't have to make a Mac. This is a gaming device, it's designed accordingly.

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2. torginus ◴[] No.45906420[source]
All consoles have been using a single integrated chip since the last generation. The memory bandwidth a CPU uses is much less than GPU. Let's say a CPU does 50 GB/s peak while the GPU does 200+