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Steam Frame

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855 points Philpax | 1 comments | | HN request time: 0s | source
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Night_Thastus ◴[] No.45904028[source]
The whole "foveated streaming" sounds absolutely fascinating. If they can actually pull off doing it accurately in real time, that would be incredible. I can't even imagine the technical work behind the scenes to make it all work.

I'd really like to know what the experience is like of using it, both for games and something like video.

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pixelpoet ◴[] No.45904434[source]
There's an awesome shader on shadertoy that illustrates just how extreme the fovea focus is: https://www.shadertoy.com/view/4dsXzM

Linus the shrill/yappy poodle and his channel are less than worthless IMO.

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Night_Thastus ◴[] No.45905089{3}[source]
Imagine if we could hook this into game rendering as well. Have super high resolution models, textures, shadows, etc near where the player is looking, and use lower LoDs elsewhere.

It could really push the boundaries of detail and efficiency, if we could somehow do it real-time for something that complex. (Streaming video sounds a lot easier)

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1. scld ◴[] No.45905586{4}[source]
Game rendering is what they're talking about here. John Carmack has talked about this a bunch if you'd like to seed a google search.