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798 points bertman | 2 comments | | HN request time: 0.02s | source
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Tabular-Iceberg ◴[] No.45899963[source]
I remember when QuickTime came out in 1991 and it was obvious to everyone that video should be copied, pasted and saved like any arbitrary data.

It's absolutely insane to me how bad the user experience is with video nowadays, even video that's not encumbered by DRM or complex JavaScript clients.

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armchairhacker ◴[] No.45902069[source]
A specific issue with video data is that it’s much denser: the same concept in video takes up more bytes than in text or image. Therefore hosting is more expensive, so less people host and the ones that do (e.g. YouTube) expect revenue. Furthermore, because videos are dense, people want to download them streaming, which means hosts must not just have storage but reliable bandwidth.

Even then, there are a few competitors to YouTube like Nebula, PeerTube, and Odysee. But Nebula requires a subscription and PeerTube and Odysee have worse quality, because good video hosting and streaming is expensive.

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1. gloosx ◴[] No.45904520[source]
The real problem is that YouTube built a model where the platform, not the creators, controls the money flow. They could have charged creators directly for hosting and left monetisation up to them, but by inserting themselves as the middleman, they gained leverage and authority over content itself. The "cost of hosting" is just the technical excuse for such centralisation.
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2. armchairhacker ◴[] No.45906559[source]
> They could have charged creators directly for hosting and left monetization up to them

A platform could do that today. I doubt such a platform would've beat YouTube even in the early 2000s. Creators can get almost the same experience by hosting their own site on a VPS.