←back to thread

Steam Machine

(store.steampowered.com)
1173 points davikr | 9 comments | | HN request time: 0.364s | source | bottom
Show context
12_throw_away ◴[] No.45903932[source]
In this big hardware refresh, honestly most excited about finally getting a new steam controller [1], which feels like it might finally give us a better, more extensible standard than the extremely outdated XInput protocol (which still doesn't even support motion controls)

[1] https://store.steampowered.com/sale/steamcontroller

replies(10): >>45904100 #>>45904117 #>>45904156 #>>45904209 #>>45904277 #>>45904571 #>>45904867 #>>45905192 #>>45905332 #>>45907048 #
1. hnuser123456 ◴[] No.45904117[source]
No mention of dual stage trigger though, which was my cheat code in rocket league to have one button for accelerate and boost
replies(4): >>45904199 #>>45904632 #>>45904993 #>>45905285 #
2. nisegami ◴[] No.45904199[source]
Hoping it's there just not mentioned.
replies(1): >>45904949 #
3. WXLCKNO ◴[] No.45904632[source]
Wow lol. I just posted the exact same comment, there are dozens of us! I literally cannot play rocket league without the steam controller for this reason.

Also set rotate left and right to the grip triggers (roll in aviation terms I guess).

4. opan ◴[] No.45904949[source]
This controller seems more like it's going for parity with the Deck, which doesn't have dual stage triggers. I wouldn't get your hopes up.
5. pythonaut_16 ◴[] No.45904993[source]
Steamdeck has the dual stage triggers right? (Though maybe just in software?) I'd be shocked if the new controller is less capable than that.
6. jorvi ◴[] No.45905285[source]
You can set a dual-stage trigger in Steam Input binding with any controller its trigger range, its not something unique to the Steam Controller.
replies(1): >>45906174 #
7. hnuser123456 ◴[] No.45906174[source]
Sure, but having a tactile bump in the travel makes it that much easier. I can see the argument that it might seem overcomplicated or confusing to typical users though.
replies(2): >>45907068 #>>45907307 #
8. jorvi ◴[] No.45907068{3}[source]
If we get really lucky, some gamer dev will look at the Sony DualSense driver (yes, they wrote and upstreamed an official one) and figure out a way on how to shim / expose the adaptive triggers to Steam Input bindings.
9. fwip ◴[] No.45907307{3}[source]
I wonder if the haptics are programmable enough to simulate that.