> If we could afford a polygon for every pixel we wouldn’t need textures at all.
Heh; with mesh shaders and Nanite, we sort of can now. Whether older GPUs can render them is a different matter altogether though.
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Heh; with mesh shaders and Nanite, we sort of can now. Whether older GPUs can render them is a different matter altogether though.
We've been in 'kind of can' territory for a long time in terms of hardware capabilities. We're just now writing the software to actually do it.