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1124 points CrankyBear | 1 comments | | HN request time: 0.001s | source
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woodruffw ◴[] No.45891521[source]
I’m an open source maintainer, so I empathize with the sentiment that large companies appear to produce labor for unpaid maintainers by disclosing security issues. But appearance is operative: a security issue is something that I (as the maintainer) would need to fix regardless of who reports it, or would otherwise need to accept the reputational hit that comes with not triaging security reports. That’s sometimes perfectly fine (it’s okay for projects to decide that security isn’t a priority!), but you can’t have it both ways.
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xethos ◴[] No.45894805[source]
From TFA:

> The latest episode was sparked after a Google AI agent found an especially obscure bug in FFmpeg. How obscure? This “medium impact issue in ffmpeg,” which the FFmpeg developers did patch, is “an issue with decoding LucasArts Smush codec, specifically the first 10-20 frames of Rebel Assault 2, a game from 1995.”

This doesn't feel like a medium-severity bug, and I think "Perhaps reconsider the severity" is a polite reading. I get that it's a bug either way, but this leaves me with a vague feeling of the ffmpeg maintainer's time being abused.

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1. CGamesPlay ◴[] No.45897183[source]
That quote felt pretty disingenuous. OK, so the proof of concept was found in some minor asset of an old video game. But is it an exploitable vulnerability? If so, you will quickly find it on modern-day scummy advertising networks. Will it still be "medium severity"? Not clear either way to me, from the quote.