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287 points ridruejo | 1 comments | | HN request time: 0.242s | source
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stackskipton ◴[] No.45893105[source]
As someone who has some familiarity with this process, just like safety regulations are written in blood, Federal Acquisition rules are written in misuse of money, sometimes criminally.

Yes, we have swung too much towards the bureaucrats but I'm not sure throwing out everything is solution to the issue.

Move fast works great when it's B2B software and failures means stock price does not go up. It's not so great when brand new jet acts up and results in crashes.

Oh yea, F-35 was built with move fast, they rolled models off the production line quickly, so Lockheed could get more money, but it looks like whole "We will fix busted models later" might have been more expensive. Time will tell.

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Alupis ◴[] No.45893847[source]
The F-35 was Lockheed's entry in the Joint Strike Fighter program. The JSF has roots going back to 1996. The X-35 first flew in 2000. The F-35 first flew in 2006, and didn't enter service until 2015(!!).

That's nearly 20 years to develop a single airframe. Yes, it's the most sophisticated airframe to date, but 20 years is not trivial.

The F-35 had many issues during trials and early deployment - some are excusable for a new airframe and some were not. I suspect the issue wasn't "move fast, break things" but rather massive layers of bureaucracy and committees that paralyzed the development pipeline.

The F-22 was part of the Advanced Tactical Fighter (ATF) program which dates back to 1981. It's prototype, the YF-22 first flew in 1990, and the F-22 itself first flew in 1997. It entered production in 2005. Again, 20+ years to field a new airframe.

Something is very wrong if it takes 20+ years to field new military technologies. By the time these technologies are fielded, a whole generation of employees have retired and leadership has turned over multiple times.

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themafia ◴[] No.45893896[source]
> but rather massive layers of bureaucracy and committees that paralyzed the development pipeline.

They decided to make one airframe in three variants for three different branches. They were trying to spend money they didn't have and thought this corner cutting would save it.

> Something is very wrong if it takes 20+ years to field next-generation military technologies.

It's the funding. The American appetite for new "war fighters" is exceptionally low when there's no exigent conflict facing us. They're simply building the _wrong thing_.

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Alupis ◴[] No.45894004[source]
The problem clearly is, once a need is identified - it can be costly or ruinous to wait 20+ years to realize the solution. The DoW is clearly signaling they want the "Need -> Solution" loop tightened, significantly, sacrificing cost for timeliness.

That puts the US on good footing, ready to face peer and near-peer, next-generation warfare.

If Ukraine has taught us anything, it's off-the-shelf - ready today - weapons are needed in significant quantity. Drone warfare has changed almost everything - we're seeing $300 off-the-shelf drones kill millions of dollars of equipment and personnel. If the military needs anti-drone capabilities, it can't wait 20+ years to field them.

We don't just need to pick on new/next-generation military technologies either. The US currently produces between 30,000-40,000 155mm artillery shells a month, but Ukraine (at peak) expended 10,000 per day[1]. The loop is far too long...

[1] https://www.reuters.com/investigates/special-report/ukraine-...

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amluto ◴[] No.45894393[source]
> The US currently produces between 30,000-40,000 155mm artillery shells a month, but Ukraine (at peak) expended 10,000 per day[1].

Wars are incredibly expensive, and the US should not be producing weapons, in peacetime, at the rate they would be expended during an active war. What we should have the ability to rapidly scale production.

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yesco ◴[] No.45894481[source]
Weapons need to be replaced, even ones never used. To be capable of scaling production you need at least some degree of production constantly simmering in the background. Yet even then, there is a limit to how much you can scale up on demand.

The best and cheapest weapons are the ones never used, but making no weapons at all is the most expensive choice in the end.

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1. Barracoon ◴[] No.45895814[source]
A related article https://archive.is/2024.12.17-161126/https://www.theatlantic...

Our scaling is human oriented - add more shifts. Maybe we can adapt new manufacturing methods like screw extrusion mentioned in the article