> The latest episode was sparked after a Google AI agent found an especially obscure bug in FFmpeg. How obscure? This “medium impact issue in ffmpeg,” which the FFmpeg developers did patch, is “an issue with decoding LucasArts Smush codec, specifically the first 10-20 frames of Rebel Assault 2, a game from 1995.”
This doesn't feel like a medium-severity bug, and I think "Perhaps reconsider the severity" is a polite reading. I get that it's a bug either way, but this leaves me with a vague feeling of the ffmpeg maintainer's time being abused.
"Given enough eyeballs, every bug is shallow" right? Well, Google just contributed some eyeballs, and now a bug has been made shallow. So what's the actual problem here? If some retro game enthusiast had filed the same but report would that be "abusing" the maintainer's time? I would think not, but then we're saying that a bug report can be "abusive" simply by the virtue of who submits it. And I'm really not sure "don't assign employees to research bugs in your open source dependencies and if you do certainly don't submit bug reports on what you find because that's abusive" is the message we want to be sending to corporations that are using these projects.
There’s absolutely no reason to assume that it does not lead to RCE, and certainly no reason whatsoever to invest significant time to prove that one way or the other unless you make a living selling exploits.