https://www.youtube.com/watch?v=Gy39L-EaOtk&t=16s
I talk a lot about what makes NetHack unique and influential.
This is a well known indication of a beginner: experienced players apparently never die this way - but I have no idea what they do different or even ideas of what else to try and so I gave up. There was a massive wealth of options (even in the 1990s) and I always wanted to get back into it, but until I come up with a path forward it always feels like I'll never get far so what is the point...
Wasn't there some kind of conflict between Nethack4 and Nethack3 people ages ago ?
I always played with cheats on just so I could try all the characters and see all their quests and stuff.
Amazing the Ascension speed record is like 49 minutes.
Basically, NetHack development stalled out, so the developer(s?) behind NetHack 4 decided to fork it. Unlike other forks whose main goal is to put cool stuff in the game without regard for taste or balance, they wanted to stay true to the original.
Not that I agree with the fork name. It's best to not call your fork something that could be confused with the original, were the original devs to ever reach a 4.0 release.
I understand why they removed food, because it wasn't "fun" or interesting to experienced players. But it was more than just a time pressure mechanic. Cutting up and eating monsters to make your bread rations go further is as thematic as the difference between Zin and Trog
On the other hand, I love auto-explore and I don't think I could ever go back to a traditional roguelike that lacks it. "I want to see the entire level in case there are interesting things here" is only "not a no-brainer" if prepared food is very scarce and butchery is implausibly inefficient; walking around without interaction doesn't improve the game experience, etc. (And sure, you can balance the game around not needing to explore entire maps to gain experience, but then you spoil the fun for people who do want to do that.)
I rushed goblin mines on every character. If I hit a bunch of food in town then the run was on. Store food you can’t carry every few levels. You only need to carry enough food to reach one of your stashes.
You learn good/bad food by watching pet. If your pet wants to eat it then you are good.
I have no idea how people manage vegetarian or foodless runs.
Once you reached a certain point you either had a giant stack of rations or a giant stack of honeycombs if you were a Spriggan. Random mutations can happen from other non-food sources, and most items are not worth lugging around so it never really forced you to make decisions. I handled long term item storage by setting a waypoint on a square on a finished floor I used to store items. If you have ++Fire, +Cold, and +RMut then you have all of the resistance you’ll need.
FWIW I’ve won crawl dozens of times, at least once for every race and class. Placed in the top 3 for the 0.10 online tournament, both individually and my team. The two guys who beat me were both child chess prodigies, both won the Morgan Prize and both were multiple time Putnam Fellows; I went to public school and later got a GED. Felt pretty big brained after that tournament lol.
Haven’t played since 0.13