I'd recommend watching this video:
https://www.infoq.com/presentations/rust-2019/; and reading this:
https://tokio.rs/blog/2020-04-preemptionI'm not the right person to write a tl;dr, but here goes.
For actors, you're basically talking about green threads. Rust had a hard constraint that calls to C not have overhead and so green threads were out. C is going to expect an actual stack so you have to basically spin up a real stack from your green-thread stack, call the C function, then translate it back. I think Erlang also does some magic where it will move things to a separate thread pool so that the C FFI can block without blocking the rest of your Erlang actors.
Generally, async/await has lower overhead because it gets compiled down to a state machine and event loop. Languages like Go and Erlang are great, but Rust is a systems programming language looking for zero cost abstractions rather than just "it's fast."
To some extent, you can trade overhead for ease. Garbage collectors are easy, but they come with overhead compared to Rust's borrow checker method or malloc/free.
To an extent it's about tradeoffs and what you're trying to make. Erlang and Go were trying to build something different where different tradeoffs made sense.
EDIT: I'd also note that before Go introduced preemption, it too would have "pitfalls". If a goroutine didn't trigger a stack reallocation (like function calls that would make it grow the stack) or do something that would yield (like blocking IO), it could starve other goroutines. Now Go does preemption checks so that the scheduler can interrupt hot loops. I think Erlang works somewhat similarly to Rust in scheduling in that its actors have a certain budget, every function call decrements their budget, and when they run of of budget they have to yield back to the scheduler.