I feel like I’m pretty good at writing multithreaded code. I’ve done it a lot. As long as you use primitives like Rust Mutex that enforce correctness for data access (ie no accessing data without the lock) it’s pretty simple. Define a clean boundary API and you’re off to the races.
async code is so so so much more complex. It’s so hard to read and rationalize. I could not follow this post. I tried. But it’s just a full extra order of complexity.
Which is a shame because async code is supposed to make code simpler! But I’m increasingly unconfident that’s true.
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