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John Carmack on mutable variables
(twitter.com)
498 points
azhenley
| 1 comments |
31 Oct 25 02:34 UTC
|
HN request time: 0.229s
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kins
[dead post]
◴[
31 Oct 25 03:47 UTC
]
No.
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>>45767725 (OP)
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JanneVee
◴[
31 Oct 25 08:42 UTC
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No.
45769689
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>>45768208
#
Because he showed the action fps was possible on limited hardware. Also he has had some good ideas in the software- design and architecture of Wolfenstein, Doom and Quake, that where apparent when he open sourced their engines.
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