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170 points mogambo1 | 1 comments | | HN request time: 0s | source
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danparsonson ◴[] No.45292426[source]
I seem to be in a minority but I find user stories or features to be really awkward and unnatural units of work for building software. Sure these things help to define the expected result but they shouldn't directly drive the development process. Imagine building a house that way - you don't build the living room, then the kitchen, then the bathroom etc.; you build floors, walls, the roof... The 'features' or use cases for the building arise out of the combination of different elements that were put into it, and usually right near the end of the build. The same is true for basically anything else that we build or create - if you're making a sculpture, do you finish working on one leg first before you move onto some other part?

Features are vertical slices through the software cake, but the cake is actually made out of horizontal layers. Creating a bunch of servings of cake and then trying to stick them together just results in a fragile mess that's difficult to work with and easy to break.

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citizenpaul ◴[] No.45293703[source]
I've been downvoted before for saying my take on this but...

Its because SE is a low class low power field. Its not respected by the people in charge at the overwhelming majority of companies. It has resisted standardizing like lawyers, doctors or even real estate agents. So there is little leverage a person in the field can push back with. Its mostly just seen as an annoyance to gaining/consolidating power for the power brokers on their way up the ladder.

That really is what computers/software are. Huge engines for orchestrating power that kings of old couldn't dream of.

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1. prmph ◴[] No.45301172[source]
This is the absolute truth.

And the worse news is: it will never change. There are several things fundamental to SWE, at least the corporate, open source, and/or indie flavors, that ensure it will not be standardized.