17 points dmarcos | 3 comments | | HN request time: 0.475s | source
1. dmarcos ◴[] No.45266888[source]
Limited access beta preview
2. lawlessone ◴[] No.45267996[source]
I could see this being used within an engine to keep creating a game's environment on the fly.

Perhaps with seed values and something that says "after point XYZ transition to a suburb instead of city"

Not having a whole game inside the model like some have talked about with Genie, since the models still have an object permanence problem. Actual logic , a story, a players inventory etc would still be controlled by regular code and the devs