I am amazed that you also managed to write a browser engine!
```bash ./skift.sh run --release <app-name> ```
on Linux or macOS.
To see all available apps:
```bash ls ./src/apps ```
It would be nice to have such information displayed somewhere on the site.
```bash ./skift.sh run --release vaev-browser -- <url-or-file> ```
The HTTP stack is super barebones, so it only supports `http://` (no HTTPS). It works with my site, but results may vary elsewhere.
Most of my time so far has gone into the styling and layout engine rather than networking.
The story of 10x developers among us is not a myth... if anything, it's understated.
Overall it looks interesting, all the best.
Very impressive!
As a Norwegian, the name of this system and those components sound Danish (Skift, Karm, Opstart) and Danish-inspired (Hjert). Am I right? :)
I dove deep into the code base. Found lib-sdl. Found impl-efi. Found co_return and co_await's. Found try's. Found composable classes. Found my codebase to be a mess compared to the elegance that is this. We are not worthy...
The modules... :chefs-kiss:
There's not much to say about it because there's never been an actual disagreement in philosophy. Every OS designer knows it's better for stability and development velocity to have code run in userspace and they always did. The word microkernel came from academia, a place where you can get papers published by finding an idea, giving it a name and then taking it to an extreme. So most microkernels trace their lineage back to Mach or similar, but the core ideas of using "servers" linked by some decent RPC system can be found in most every OS. It's only a question of how far you push the concept.
As hardware got faster, one of the ways OS designers used it was to move code out of the kernel. In the 90s Microsoft obtained competitive advantage by having the GUI system run in the kernel, eventually they moved it out into a userland server. Apple nowadays has a lot of filing systems run in userspace but not the core APFS that's used for most stuff, which is still in-kernel. Android moved a lot of stuff out of the kernel with time too. It has to be taken on a case by case basis.
I don't understand that, and I also don't understand why users who enjoy text-only interaction with computers are still relying on very old designs incorporating things like "line discipline", ANSI control sequences and TERMINFO databases. A large chunk of cruft was introduced for performance reasons in the 1970s and even the 1960s, but the performance demands of writing a grid of text to a screen are very easily handled by modern hardware, and I don't understand why the cruft hasn't been replaced with something simpler.
In other words, why do users who enjoy text-only interaction with computers still emulate hardware (namely, dedicated terminals) designed in the 1960s and 1970s that mostly just displays a rectangular grid of monospaced text and consequently would be easy to implement afresh using modern techniques?
There a bunch of complexity in every terminal emulator for example for doing cursor-addressing. Network speeds are fast enough these days (and RAM is cheap enough) that cursor-addressing is unnecessary: every update can just re-send the entire grid of text to be shown to the user.
Also, I think the protocol used in communication between the terminal and the computer is stateful for no reason that remains valid nowadays.
What you did here is really cool and inspiring :).
Looking forward to seeing it included in the next CCC CTF, like SerenityOS [0].
[0] https://2019.ctf.link/internal/challenge/1fef0346-a1de-4aa4-...
Every +*general-puprose OS.
Nintendo's 3DS OS and Switch 1+2 OS are bespoke and strictly microkernel-based (with the exception of DMA-330 CoreLink DMA handling on 3DS if you want to count is as such), and these have been deployed on hundreds of millions of commercially-sold devices.
https://us.amazon.com/Developing-32-Bit-Operating-System-Cd-...
Bear in mind, moving stuff out of the kernel is only really worth it if you can come up with a reasonable specification for how to solve a bunch of new problems. If you don't solve them it's easy to screw up and end up with a slower system yet no benefit.
Consider what happens if you are overenthusiastic and try to move your core filesystem into userspace. What does the OS do if your filesystem process segfaults? Probably it can't do anything at that point beyond block everything and try to restart it? But every process then lost its connection to the FS server and so all the file handles are suddenly invalidated, meaning every process crashes. You might as well just panic and reboot, so, it might as well stay in the kernel. And what about security? GNU Hurd jumped on the microkernel bandwagon but ended up opening up security vulnerabilities "by design" because they didn't think it through deeply enough (in fairness, these issues are subtle). Having stuff be in the kernel simplifies your architecture tremendously and can avoid bugs as well as create them. People like to claim microkernels are inherently more secure but it's not the case unless you are very careful. So it's good to start monolithic and spin stuff out only when you're ready for the complexity that comes with that.
Linux also has the unusual issue that the kernel and userspace are developed independently, which is an obvious problem if you want to move functionality between the two. Windows and macOS can make assumptions about userspace that Linux doesn't.
If you want to improve terminals then the wrong place to start is fiddling with moving code between kernel and user space. The right place to start is with a brand new protocol that encodes what you like about text-only interaction and then try to get apps to adopt it or bridge old apps with libc shims etc.
Also why do OS devs seem to have a thing for making browsers? Shouldn't browsers be mostly agnostic to the OS?
The UI looks nice :)
rant over!