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828 points freedomben | 1 comments | | HN request time: 0.209s | source
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maxbond ◴[] No.44611358[source]
Why do payment processors do stuff like this? Is there some regulation that requires them to? I get that they don't want to process fraudulent transactions, but I'd think the response to a higher percentage of fraud from some industry would be to charge them more. It doesn't make sense to me why they would be concerned about the content of games, as long as everything is legal and the parties concerned aren't subject to sanctions.

Some of these games seem completely abhorrent, and probably illegal in more restrictive jurisdictions, but not the United States. And I've not seen any suggestion they're funding terrorism or something. So I'm perplexed.

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noduerme ◴[] No.44611625[source]
My guess is it's simply a chargeback risk. It's the reason casinos and adult sites have trouble getting credit card processing and are charged much higher basic rates, even under the best of circumstances when the casino or adult site is operating entirely within the law in the jurisdictions it allows.

Punters run a lot of chargebacks on casinos, and people whose spouses catch a XXX video or game on their card statement will lie and run chargebacks too.

In the case of Valve, a lot of chargebacks would drastically increase the processing rates demanded by the payment providers for all transactions across the board, not just those related to adult games.

There's probably a great market opportunity here for a game store focused on adult games and willing to take on that risk.

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thallium205 ◴[] No.44612558[source]
This is the correct answer. There are many merchant categories, adult being just one of them, that are susceptible to high chargeback rates which result in payment processors banning them.
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kergonath ◴[] No.44613844[source]
This is nonsense. If you want us to believe this you need to show that Steam with erotic games is more of a risk than Steam without them. Comparing Steam with things like “adult merchants” like Onlyfans or a porn streaming service does not sound very appropriate.
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noduerme ◴[] No.44614273[source]
It's not nonsense. I've hosted, moderated and managed sites that were only obliquely related to porn or gambling, and you wouldn't believe the level of rejection for running ads or getting payment processing that they are faced with. And I ran a casino for 4 years. I coded it and I ran it 24/7, and believe me, I did everything by the book. The CC companies do not give a shit as long as they make money. Chargebacks cost them a lot in time more than in actual cash, and they have categories of risk for every merchant who may expose them to that risk. The highest categories of risk are porn and gambling.

Any entity that uses a CC gateway and has any exposure to either of those risks is exposing itself to all the risk. The CC companies almost certainly told Valve that they would be considered a porn site and face a 1.5%-2% higher processing fee for every transaction.

No nonsense involved, that's how it works.

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1. kergonath ◴[] No.44617656[source]
> I've hosted, moderated and managed sites that were only obliquely related to porn or gambling, and you wouldn't believe the level of rejection for running ads or getting payment processing that they are faced with. And I ran a casino for 4 years. I coded it and I ran it 24/7, and believe me, I did everything by the book. The CC companies do not give a shit as long as they make money.

It is not really comparable. Steam is not a casino, and it is largely the same platform with or without perfectly legal porn. The presence of a few (not even that popular) adult games does not change the overall demographics that much, or the risk profile. I am not even ready to accept without proof that the risks are higher than with all the other, non-porn shovelware.

Sure, if Steam turned into an adult-only platform, then the risk profile could change significantly. But that is not what happened.

Also, as many people pointed out, Steam really does not incentive customers to ask for chargebacks. All the available information points to Valve managing its platform quite well for everyone involved.