Totally open-ended — no expectations at all. Just thought I’d share it in case it aligns with any future ideas you’re exploring.
Totally open-ended — no expectations at all. Just thought I’d share it in case it aligns with any future ideas you’re exploring.
The uses cases in the docs for drone control and manipulating kinetic arms with multiple degrees of freedom look promising though.
What does SpinStep provide? - Is it a traversal framework for quaternions? - Or it is a constraint solver that computes a series of transformations to make each node in a scene comply with a final end state
If it can be used for translating nodes as well via quaternions I would be interested in implementing a formation coordinator for it.
If you have an idea of what quaternion transformation will help achieve in Ketu and what the end state looks like please do create an issue on the Repo. I'll see if I can implement it using the concepts in SpinStep.