Some of these games seem completely abhorrent, and probably illegal in more restrictive jurisdictions, but not the United States. And I've not seen any suggestion they're funding terrorism or something. So I'm perplexed.
Some of these games seem completely abhorrent, and probably illegal in more restrictive jurisdictions, but not the United States. And I've not seen any suggestion they're funding terrorism or something. So I'm perplexed.
[1] https://www.eff.org/deeplinks/2020/12/visa-and-mastercard-ar...
[2] https://www.newsweek.com/why-visa-mastercard-being-blamed-on...
[3] https://scholarworks.iu.edu/dspace/bitstreams/761eb6c3-9377-...
What could possibly hold enough leverage that Visa would jeopardize their sweet gig as an ideology-neutral, essential piece of American infrastructure siphoning 1-2% off of every dollar of consumer spending?
The unspoken arrangement is that the government allows them to keep charging a de facto sales tax on a massive portion of the economy as long as they cooperate and de facto ban things that the government wants banned but can't ban themselves due to that pesky constitution.
Of course scheme fees are ultimately at least partially paid from interchange, but lower interchange is primarily a problem for issuing banks, not the networks.
The Durbin amendment in particular was also supposed to foster competition between networks (by mandating each debit issuer to support at least two unaffiliated networks per card), but given that only very few places accept only debit cards, that didn't work out quite as well as intended in terms of bringing down both interchange and scheme fees via market forces.