But try to show a sensual human body, instead of one that’s ripped into small pieces, and oh my god, this is going too far!
But try to show a sensual human body, instead of one that’s ripped into small pieces, and oh my god, this is going too far!
This really is a culture/posture driven issue.
It is not as if many people think (emphasis on "think", as in being honest, reasoning carefully and being scientific about evidence) that banning sexy curves in a video game is going to impact the prevalence of sexy curve imagery, or "save" anyone from anything.
Imagine if financial companies required their employees to sign a legal statement committing to not "use porn, escorts, blow ... or spicy video games!" So strange that they don't do that!!
Financial companies like to make a show of having "high standards" when it comes to "controversial" segments of the market, or unfortunate individuals who don't fit the mold, when that gets them a lot of showy theatre for being hard asses to their audience of regulators.
While keeping very quiet, and not looking into things too hard, when it comes to tens of billions of sketchy dollars going through their systems associated with very high net worth criminal actors, organizations and corrupt governments.
Epstein did not lack for financial services.
Do you have any evidence to back this wild claim? I've never heard this argument about chargebacks made before.
I don't think it's about this at all. I think it's about policing content, but then the observation of GP's comment applies: why is violence ok, but sex is not?
If that’s true, maybe it’s also true that the more people have access to adult content the less babies we create as a society.
A society shrinking causes a number of issues.
You can get a long ways just by assuming that the people involved in these transactions are utterly amoral.
It has nothing to do with any sort of puritanical premise.
And of course, even in America, we tend to like our violence and gore more over-the-top and simulated. Most people didn't care for liveleak type content, even fewer for not so hard to find footage from ongoing wars.
> We were recently notified that certain games on Steam may violate the rules and standards set forth by our payment processors and their related card networks and banks
Individual games violating "rules and standards" doesn't really fit with prohibiting a category because of high rates of fraud.
Credit card processors don't have to be puritanical. Instead, puritanical people simply have to be smart enough to figure out that the best way to deplatform content that they disagree with is by putting pressure on their payment processor monopolistic vendors.
Giving in to a pressure campaign by ideological people can be a completely amoral and smart business decision.
At the same time those "games" that were affected, well, who on earth pays for that seriously fucked up crap? People need to get a grip. I'd rather send a psycho team to evaluate people who pay for these games...
note: PCGAMER the epitome of games journalism. They didn't even checked which were the affected banned games.
For a new company, the risk of chargebacks might rest on a credit card company (for a little while anyway). But not for a long established one.
It does feel different in a video game, because you're the one pulling the trigger. I played that CoD mission when the game came out, and I felt a bit sick in my stomach playing that mission out. But I'd probably have exactly the same feeling from violence in films if I wasn't so desensitised to it after growing up watching american movies and tv shows.
Its just new.
So why do these two things cause credit card abuse to go through the roof?
Furthermore if it caused the credit card abuse to go through the roof wouldn't Valve just remove it of their own accord - at some point the abuse would mean money was taken away from Valve right?
Finally the article doesn't give this as a reason why it was removed - it said "violate the rules and standards set forth by our payment processors" - which sure, that may mean "high rates of credit card abuse were reported", but I doubt it.
Anyway, a link to studies of this phenomenon?
ps: I would probably believe credit card abuse increase under crypto, due no doubt to my innate prejudices.
Perhaps you're just saying that you're mostly comfortable with the depiction of some forms of violence in some contexts. But what about other scenarios though? Would you feel the same about a game where the player runs around raping women, or capturing and lynching escaped slaves? It's just pixels!
so that begs the question - what if the non-puritanical people also pressure the credit payment processors to stop curtailing to those puritanicals? Why is it effective one way, but not the other?
US is strict on language and nudity, but comparatively lax on violence (except blood).
UK is lax on nudity and language (comparatively), but very strict on violence.
UK being the country that considered the word "ninja" too violent for children, for example.
You imply that people that play shooter games like the dea of killing people, and people that play GTA like the ideas of being criminals and killing cops and innocents, do this people also exposed themselves?
Do you also imply same things for movie watchers and book readers ? And metal listeners are Satanists right ?
If we let the Christian extremists ban something without any proof then they will move to the next thing and soon enough they will ban your favorite video game because it gives you the option to be bisexual. (I read about such extremists moving from Texas to Ruzzia since Texas is not Christian enough, it did not end well)
I wonder how a modern implementation of these two games would look given the vast visual improvements since then. I assume UE5 or 6 already comes with a Ghoul-esque framework ready to go. Though I hope they would feature a curmudgeon caricature of Jack Thompson.
Most of the signatories are associated with Australian anti sex trafficking and exploitation groups, although there are several UK signatories and a couple Americans.
A publication[2] by one of the signatories connects the dots. It's driven by the core idea:
"Pornography Use Shapes and Changes Sexual Tastes"[3] which is supported by "In a survey of men involved in online sexual activities, 47% reported being involved in practice or seeing pornography which previously was not interesting to or even disgusted them."[4]
I'm trying to steelman when I say I believe that the authors would agree that this also applies to games with sexual content.
To address your comment specifically, while I see the appeal of consistent moral framework. I personally believe that moral frameworks trade consistency for completeness and rarely accomplish either. You have to assume the value-perspective of the other in order to understand why consistency might take a back seat to some other value we could only speculate on.
1. https://www.collectiveshout.org/open-letter-to-payment-proce...
2. https://www.researchgate.net/publication/391732869_Not_A_Fan...
3. ibid. pg 30
4. ibid
Yeah. Same thing. Should be ignored. If someone feels an urge to run around raping women and lynching slaves, I'd much rather they were sitting around at home playing videogames than doing anything else in their spare time. What do you want them to be doing, the traditional creep move of figuring out how to get into positions of power and influence?
In addition taxpayers shouldn't be footing the bill in the war on pixels; if the banks are taking a firm moral stand then clearly the government is involved and that means they're probably spending money on expunging victimless non-crimes which is a low.
Where as in violent games like soldier of fortune I doubt most players are trying to achieve the feeling of brutally killing another human being.
The ability and the freedom to explore the darkest parts of our psyche in a safe, controlled, and fictitious environment IS important. Even if we find certain aspects or fetishes repugnant and distasteful.
I find the idea that payment processors have enough power to dictate the morality of a game market concerning. Given the number of other NSFW fetishistic stuff that is still being permitted on Steam I don't buy the "chargeback" rational AT ALL.
There's no evidence these people were corrupted by games on Steam. Somehow they managed to become who they are by other means.
Can you quote any Republican who has “literally argued” this or are you just spreading lies that make it easier for you to vilify and dehumanize people who disagree with you politically?
Yes the payment provider is making a simple money based business decision, or possibly there is a threat of sanctions against the directors so a personal decision as well.
i mean, i can understand a child porn game would be disallowed but we already have anime games where characters that look like children are nearly naked
Or that healthy societies have incest taboos for very good reasons, and Valve "having standards" would have had more social (plus lobbying/marketing) value.
Angrily insulting HN's user base, on HN, is not an effective method of persuasion.
Someone, somewhere is making a choice to pressure content vendors to not offer this kind of content, and not to pressure them to not offer other kinds of content. It may be upstream of the payment processors but there is absolutely a weird puritan American thing going on somewhere, and it's much more interesting to get to the bottom of that since that's the point where change could happen. If everyone involved was amoral, these profitable games would continue being sold.
If group A wants to control group or person B, they should prove with very high certainty that group B's behavior is harmful to someone who is not B.
1. https://www.academia.edu/27521992/Online_sexual_activities_A...