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112 points cybersoyuz | 1 comments | | HN request time: 0.258s | source
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ferguess_k ◴[] No.44609830[source]
As a side (but arguably related) topic:

Is there any webpage or book or any media that analyzes the technical aspects of a game? Take HOMM3 as an example -- what are the most difficult technical problems and how did the developers solve them? What are the algorithms that run aspects of the game (e.g. how is path-finding implemented? How is AI implemented?)? What is the architecture of the engine? Does it have a scripting engine and if so how is it implemented?

I like post-mortems but mostly are given by designers, directors, not programmers -- and even by programmers they did not go very deep like "John Carmack" type deep. The "Black books" by Fabien came into mind but these are few and far between.

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1. ruricolist ◴[] No.44611316[source]
Tim Cain on YouTube has been posting some technical details of the original Fallout implementation.