I kinda feel differently - it's more like how nowadays you have access to high-quality power tools at cheap prices, and tons of tutorials on Youtube that teach you how to do woodworking, and even if you can't afford the masterwork furniture made by craftsmen, you don't have to buy the shitty mass produced stuff - sure yours won't be as good, but it will be made to your spec.
Moving on into a concrete software example, thanks to AI productivity, we replaced a lot of expensive and crappy subscription SaaS software with our homegrown stuff. Our stuff is probably 100x simpler (everyone knows the pain of making box software for a diverse set of customer needs, everything needs to be configurable, which leads to crazy convoluted code, and a lot of it). It's also much better and cheaper to run, to say nothing of the money we save by not paying the exorbitant subscription fee.
I suspect the biggest losers of the AI revolution will be the SaaS companies whose value proposition was: Yes you can use open source for this, but the extra cost of an engineer who maintains this is more than we charge.
As for bespoke software, 'slop' software using Electron, or Unity in video games exists because people believe in the convenience of using these huge lumbering monoliths that come with a ton of baggage, while they were taught the creed that coding to the metal is too hard.
LLMs can help with that, and show people that they can do bespoke from scratch (and more importantly teach people how to do that). Claude/o3/whatever can probably help you build a game in WebGL you thought you needed a game engine for.