I hope we see them more focused on preserving access to the games too, they've talked before about how until copyright is reformed we need to use the justice system to inherit accounts and the games in them, hopefully some of their efforts are focused on that reform especially now that the EU is investigating whether we should "own" our digital libraries.
But then I’ve been burnt more than I should by developers who then forgot that this platform exists and go all in on their Steam customers : cross play ? That’s for Steam. Announcement of mods support ? … on Steam Workshop !
The more recent example in my mind is Timberborn : I love this game and I bought it on GOG because I want my games as DRM free as I can. Boom, they recently added offcicial mod support … on Steam !
But ! I must say once again : Big up to Satisfactory devs who announced that they won’t support Steam Workshop to not harm their Epic customers. We have a good old semi official community managed mod loader (ficsit.app) and the modding community is thriving as much as it would on Steam workshop.
I just want to add : I have nothing against Steam, it’s one of the companies I still consider to be great (as a customer at least) and I have a huge Steam library. My issue is more with the developers selling their games on all the platforms then making anything non Steam second class citizens. And it’s especially infuriating with games who launches only on Epic Games because they have negotiated a temporary exclusivity (which was the case of Satisfactory, but for once they managed it well) and then release a Steam version with more features.
The examples chosen to hightlight the program on gog's own page for this initiative also do not fill with confidence. If you read between the lines it turns out that for instance it took them five years (!) to fix a crashing HoMM3 intro in a language they added, and likewise they only checked if Diablo/Hellfire even works on win 10/11 yesterday, years after they started selling it.
More power to them, if they keep at it, but I don't see anything to get excited over yet.
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Verifying in this case means they are marking it in the store as expected to run on such platforms. Different concept from "can run on those platforms"
[0]: https://docs.google.com/spreadsheets/d/1zjwUN1mtJdCkgtTDRB2I...
[1]: https://addons.mozilla.org/en-GB/firefox/addon/gog-2nd-class...
When I first learned of GOG and I was still primarily gaming on Windows I tended to choose GOG over Steam since I prefer their DRM-free games. However since it became much easier to game on Linux (thanks to Proton and the work of Valve), I tended to start buying more on Steam since it was so much easier to get games working through their platform. Since Heroic launcher came out I have now switched back to primarily buying from GOG again.
you can only do that with gog, not with steam
ps: however, there have been a few games where multiplayer features required a gog galaxy instance, which I don't agree with given their whole no-DRM spiel
Plus you get Linux/Proton too on Steam [1]. And the Deck if you're into that.
I used to go to GoG first but convenience is winning lately :(
[1] I remember, but can't provide links, that CDProjekt/GoG got called out for their bad "port" of Witcher 2 to Linux/Mac. Guess what, instead of improving things with 3, they simply dropped any pretense of official "ports". Not good for cross platform customers...
That being said, their launcher, GOG Galaxy[0] is amazing, and allows you to get a full overview of your games library across several services like GOG, Steam, Epic, etc. all in one place.
Would like to know what their income stream percentage is, for being an sink for third party platform game keys from Prime Gaming (vs Epic store, Steam being suspiciously absent).
Seems like the only time I visit GOG these days regularily.
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... “GOG games” or “GOG videos” respectively and when we talk about them all together they are “GOG content”.
2.1 We give you and other GOG users the personal right (known legally as a 'license') to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.
https://support.gog.com/hc/en-us/articles/212632089-GOG-User...
Edit: https://www.gamingonlinux.com/2017/07/the-witcher-3-didnt-co... is the new link, so the article wasn't retracted.
It's interesting to look at in the context of long term preservation though, as most games are going to do the majority of their business early in their lives then developers and gamers move on to something else. Whatever state the game (and the organization that made it) is 10+ years later is likely a low priority compared to shipping it and staying afloat.
I use lgogdownloader on linux: https://github.com/Sude-/lgogdownloader
Also funny that the GOG client is not working on Linux, but someone else made a client for them.
I wonder who is behind the Heroic Games Launcher project. Are these really just random people from around the world? Strangely enough, I couldn't find much information.
Generally, my gaming is very delayed as per this xckd:
So at the point i wanted to play Witcher 3 it was crypto price crisis then covid chip crisis and console availability crisis and I simply did not have a modern GPU in the house. I played W3 on a PS4 :)
Dunno about cyberpunk, I tried it on PS5 but all that inventory and menus are no good with a controller. One day I'll get the Windows version.
Ryzen 5 3600, radeon rx 6600 should be the performance baseline hardware for 1080p.
Arma 3 server admins have to download mods on their gaming computer and then manually move those files over to the server computer.
I also remember a Total War: Warhammer mod creator calling Epic customers thieves when they asked Steam users for the mod files.
For example
https://www.gog.com/de/game/baldurs_gate_2_enhanced_edition
Also works quite well with
I made a post about it on Neogaf at the time. Mostly to my surprise, it looks like the post is still there complete with my screenshots: https://www.neogaf.com/threads/gog-is-now-using-adware-esque...
However, this was in 2017. Today, it is very easy to download your GOG purchases without ever touching Galaxy, and I am very appreciative.
[1] https://learn.microsoft.com/en-us/halo-master-chief-collecti...
https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_g...
I now do have a desktop with windows and a geforce 4060, so i should be fine.
I just need to figure out which edition to get on Windows. Because as a negative credit, I had Witcher 3 and both addons and I never got access to the super duper whatever edition on GoG, in spite of actually having already paid for the content.
I'll one day figure out which is the super duper whatever Cyberpunk edition, add it to my wish list and wait for a sale.
https://www.gamingonlinux.com/2024/09/an-interview-with-the-...
There’s no license _verification_ in the files you’ll download - yes. You’ll be able to always install and play what you’ve downloaded - also yes. But _legally_ you don’t _own_ them.
Now this is interesting. I only ever use Steam for games I can't find on GoG (or can't find on a treasure hunt, shall we say) or which I invested a lot of time into and have savegames I want to preserve. Maybe this will help me push past that...
So if this usage is just a license, not ownership, then yes, we don't own the GOG copies, but we don't own any other media either. I don't think that's what's being discussed here. If, then, we "own" the CD with the music on it, we similarly "own" the game we download from GOG.
"3.3 Your GOG account and GOG content are personal to you and cannot be shared with, sold, gifted or transferred to anyone else. Your access to and use of them is subject to GOG’s Privacy Policy and Code of Conduct which are updated or amended when necessary."
So far the TOS of GOG and Steam forbid resale of licensed items, if that's leagal or enforcable is another story.
I did eventually get Control working, but that's about it.
I haven't had the patience to debug it and see exactly when it changes the value.
Furthermore, there is no guarantee that just because it works "DRM-free" now, it will continue to do so later. Or, just because it "works", it doesn't mean that somewhere half-way into the game there isn't a "check" or "achievement" that won't crash your game.
etc.
And in any case, Steam does not have a commitment towards DRM-free, not even in the sense of at least committing to flag such games as such. It's all 'accidental' at best. And while it's the last games company that you'd expect to go bankrupt 'now', all your games are in theory 'licensed' content, not 'owned' purchases. It's entirely up to them to remove content without notice (because you bought a game in one country and then moved to another, e.g.), or go bankrupt and say well sorry, some games might work if you download them but we don't guarantee anything.
Whereas in theory, GoG will let you make a full local backup of your entire collection, and in the few games that (annoyingly) "subtly" break the DRM-free promise (typically due to the way multiplayer is handled), these are clearly signposted in the store pages.