I would like to believe this is invested money's and not "losses of investment" but I'm no accountant.
In which case nothing of value was lost.
A major movie being abandoned like that is probably on a scale of 100 million
FF7 was huge in the late 90s, and they've recently remade that old game into a 3-part action RPG trilogy with enhanced graphics and different gameplay.
AAA games can cost around $100 mil or more, altogether. Here's a list: https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...
>An extraordinary loss is a loss resulting from a business transaction that is highly unusual, should occur only rarely, and which does not result from operating activities. These losses are reported separately on the income statement from operating earnings, in order to keep from confusing readers about the state of a firm’s earnings.
That depends. If your search engine is Google, you'd get things like "The best 17 AAA games by budget to buy in 2024" or "22 triple A games for a tight budget in 2024."
FF remakes are in unreal engine, so some costs there but I would imagine far less than a new engine build? With faster turnover times..
Remake and Rebirth were both seriously, and needlessly, kneecapped by their own parent company.
The exclusivity deals are to blame.
One year exclusive on console(and in terms of Rebirth, a console that few people own because of short supply at launch and lack of games throughout its now apparently finished tenure), then one year exclusive on a single pc game store(the one I refuse to use), then, finally, wide release, but by then everyone excited about the game has heard about their friends playing it or watched a streamer and so once they are finally ALLOWED to play the game the purchase is less of a intriguing prospect.
I think the original moved a lot of CONSOLES, but to think that sort of purchasing power STILL exists is a fever dream that is dangerous to the parent company's own goals. (pun intended ;)
If it's engine or interop, it's wild. It always has been.. We used to have memory and space limits, now we have no limits but time. I adore and praise every game developer. It's a tough field.
We're just used to the few huge companies crowding the AAA market and turning out rather shitty games hitting you up for MTX every few seconds. BG3 is a good example of what AAA gaming should be.
Most AAA games these days are regurgitated sequels with a ton of micro transactions, etc (see any shooter), very limited choices (Diablo 4), season passes, etc. Many of them get poor reviews from gamers and they would often embargo reviews before release too just to drive up pre-order sales.
All this is to say... if you like BG3, you'll usually find that kind of love in indie games these days and not AAAs. What the AAAs give you is typically good graphics and UI polish (but not always), usually at the expense of gameplay, player choice, and writing quality. Starfield, for example, came out the same time as BG3 and was a terrible, soulless game.